Hello All
This is the first of many posts on who the hell we think we are, the Shadowflaymes are people in realms, like myself to which, I would consider myself the leader, but more humbly will call myself the organizer of this group. Since many in the group lead for various reasons and aspects in the world of text roleplaying, gameplay. Thus this title of [Organizer] will be my sole title, or better [Lord] since, that was the title of my true MAIN nephandi, Apophis. Although my other avatar alts are as follows:
Nephandi: Apophis and Amaunet.
Vampires: Naya, Nayatu, Sokar, Ghiel, Selmac, and Jabarli.(May have others, these are characters that are in use, current and should be contacted regarding this site).
Thieves: Iyan, Vala, Salus, Enak, and Qetesh.
Clerics: Ishta, Adria, Kare, Yingu, Nayathri, and Nayan
Mages: Karo, Gerak, Rodney, Ayan, Oberoth, and others, many many many others.
Paladins: Bratac, and Elendryl(lowbie helper, lvl 49[always].)
Warriors: Tealc, Taelc, Herak, Herac, and too many others too mention.
Rangers: Cameron, Stortin, and others not WORTH even mentioning.
Barbarians: Nayathan, Akiro, Ryak, and Zypochna.
Druids: Aerume, and maybe a few more? undecided here.
Augurers: Ayrume(lowbie leveling), and Ryac.
Fathomers: Jonathan and Jayson, as well as a few other lowbies soon to make av.
So leveling was never my issue with this game, although some found/find it hard, if you need info, tips this site will help with all information I have learned, the more secret like tips. You will have to find on your own.
Next is what the purpose of this site is, it will be a repertoire of knowledge for anyone whom wishes to feel free to share info with me. If the info, is validated and confirmed to be good for the new player, I will easily and most likely post it on this blog site. However, any attempts to damage this site or my chances of bringing players to our game, will only hurt the overall success of your runs and attempts to get better, so I will ask you? Why? If not to just be a "troll", "trolling" and if that the case, you should see my "trolling for gold" section. And thanks.
So now why become a guilded vampire? We are the most relaxed guild in the game, that still has activity. We enjoy some action, some conversation, and most of all the new adventures(I do anyways). Most of our membership comes from around the world, so you never know whose residing in the mansion at any given day, since everyone has calls out of the world of text. But most of all, for anyone limited in times and resources...anything "secret" here is most likely freely given to a guilded vampire...info wise, and items and quests a plenty for the guilded vampire. So if you're interested simply send Nayatu Shadowflayme a tell. On the Realms of Despair....www.realmsofdespair.com if you wish to link to the game, and know what were talking about on this here blog.
Sincerely,
Jayson Crann
a.k.a. The Shadowflayme organizer.....not sure whom else wants to join up but send Nayatu a tell, or my alts listed above.
Shadowflaymes Repertoire of Knowledge
Sunday, 27 March 2011
Area Directions: So you can find where you wish to go. Also, a brief run down of what I know on each area.
Note: All the directions below are from Darkhaven square, for the NEW PLAYER this will be: up, north, 3 west from where you enter the game. I DO NOT suggest using any of the dirs, until reading atleast the leveling section for your class, as it could and most likely WILL get you killed as a new player. If it does not then congratulations you're a pro, keep exploring and playing.
Now each area will be broken down into the name of the area(as per areas 'name'), so that in the end will work to either give you the outright directions, or just where roughly it may be found. Also, if a map is/will be available in time, and possible warnings for each. There will be a section for each area called [Suggested Level Range: #-#, (notes(] These will be for you to determine if it is good for the class you are working on at the current time, as well as, whether or not you need any extra things.
and what classes should avoid said area in time. The next thing for each area wil be {*****} this is a ranking system on the challenges you will face, keep in mind it is my scale. I may play different from you so, if it differs good. Glad you're style is different, maybe we can work together?
Abattoir Assylum - 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e(maze for the Azure Sea starts here), s, se, s. Scan or scry, mark rooms with a method you find, and then move, continue. Until you find the room called 'Afloat on the ocean" with only these exits: east and west. Then go east, and you should be in the area. This scary place is a great run area for adventurers, and also has some minor gold to be farmed, if you have the time and/or energy. Or just want to avoid other gold trollers, eitherway, great little area. Consisting of atleast one small level maze, and a few doors that recquire tricks to open. They can not be simply skilled past, or if they can, I wont tell you which ones?[Suggested Level Range: 45-av]{See Abattoir Assylum notes for map and more}
Abishai's Morgue - 9w, sw, 4w, s, sw, 2w, open s, 2s, sw, s, window. I know nothing of this area, I barely explored it, and only went through it a total of two times. In my opinion it may have more I have missed, and do encourage adventures to it on the new A'enari and fellow deity cleric patheon of spells and skills, since it's ripe with undead mobs, and mayhap secrets?[Suggested Level Range: ?, not explored enough]
Along The Forested Path - 7w, sw, s. Not an area I know anything of other than to walk through it, maybe one day I'll take the time. Low level area, so enjoy the hunt, if you wish to explore it. [Suggested Level Range: ?]
The Ancient City of Aurora - 26w, 9s, d, e, w, u. Alternate routes are available, but these dirs are quickest, as with ease to type comes challenges of mobs and dangers. So be wearry young one, perhaps you should ask for a better set, or look at the Ancient City of Aurora's blog. Tis a great area, with many an item find quest, tricks a plenty, and in the end. Most excellent for the new players explorations. [Suggested Level Range: 20-25, but aves clear the area nicely].(Some decent gold and items for resell here as well)
Antall, the Lost Harbor - (fly, aqua breath, and scry required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 4e, se, d, [drop something here as a marker, because only one of the following three paths will lead you through the maze and into Antall: (1) e, u, scry in all directions for "A dark, scarlet main"; (2) s, u, scry in all directions for "A dark, scarlet main"; (3) w, u, scry in all directions for "A dark, scarlet main"]. Personally, I have not used this area enough to do anything with it, other than read descriptions of some rooms. So in the end, it needs more explorations.[Suggested Level Range: No LOWER than Avatar, unless you want a real challenge]
Asgard Nexus - 42w, 7n. This area came about at the time of the Shattering, very little is known about it's current state. Since with new deity changes, it could and more than likely will over time have some new things introduced. So, as with Almost all areas the new player is always encouraged to explore them. Older players, should come here as well from time to time, never know what you will find.[[Suggest Level Range: 5-av, being the area is mainly devotion purpose it has little use for anything but meeting deities?]
The AshenForest - 12e. This area is home to run avrun that I know of, is a large area with plenty of small secrets. Also, see more in The Ashen Forest notes on special uses for the area that have been discovered by myself or others contributing to this site. In the end, you'll find you may see a lot of this area during active playing times, and quests. So enjoy it, it's an old area from pre-shattering, and well was moved from it's former location during the rising and destructions of the lands around Darkhaven. So that it now rests to the east, instead of where the legends tell of it once being.[Suggested Level Range: 5 to 10-av, this being the first area with different minimum levels it truly will depend on the class here as to whether or not it's worth it to go through at a young age or not. I also would not suggest it for any new player, until level 10+ as some aggressives can be pretty nasty?]
The Astral Plane - 3u. This area is a great area, lots of mobs, some use for leveling and in the end, a great practice area...to explore, be annoyed and search for rarities. Alas, I have yet to find anything real cool. But it is a transition area, to Olympus...where you can fight gods like Zeus and Hades. So, One of the better areas on Realms. [Suggested Level Range: 15-45]
AzureSea - 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e. This area is most excellent, has lots of reason to it for an explorer. As it will teach you how to navigate a HUGE maze, and by huge I mean the whole area is pretty much one big maze, or more like maze(s). So enjoy it, if you want/like to get lost, and then find your way home again. I know I do.[Suggested Level range: 20+, dependant on class. However, I do suggest you feel comfortable with mazes, read the above notes more and let them sink in. Then if your still liking the thoughts, start explorin' it. Some runs for aves here as well, hidden away secretly]
Barren Peaks of Tahjliera - nw, 2w, 4n, e, look painting, open north, north, 28w, 3s. Little of my time has been spent wandering there peaks, although many a death trap and instadeath has been hit by me. I would warn you though, as this is one of the more fun and challenging areas for all forms of content. When exploring be wearry, most know little to nothing and any that do about this area, seem unlikely to share or help you if in danger.[Suggested Level Range: 25-av, However I do suggest using this area more during the leveling of the barbarian class than any other, but does have some other random uses.]
Barrik's Keep - (invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, 2nw, 3w, s, e, 3ne, se, 4e, 2se, 3e, n, 5ne, 4nw, ne, e, 3ne, 4e, 4n, 3e, n, 2nw, 2w, 4sw, 3w, nw, 2w, 4sw. This is a GREAT area, has tons of uses, including small solo runs, one eq set item for the Druid will be found here. See area notes, and all the big secrets well you have to find on your own. Good luck, and if you like evil and druids/neph/mages/clerics odds are this is a good area for you. [Suggested Level Range: 25-50, some nasty area damaging mobs in the latter stage of this area so be careful young ones.]
Bartok Grove - 6w, 2sw, 5w, s. This exceptional area, has a small easy to navigate maze, some real depth in story, areas tricks in the uses of items to open passages..etc and most importantly some very useful loots. Especially the Dragon helm, gloves, and axe, all of which are great for stats and leveling as a new player with little means.[Suggested Level Range: 5-av, lowers level may be able to head here but I have yet to see any point other than mass experience, at any level under 10 or so].
Blasted Lands - (special note: This area is made up of several smaller, well designed areas based lightly on myths and legends from around the real world. It's a most excellent area, with lots of runs for aves, use for leveling, and in the end also contain many secret secret use. However, the areas are divided by what some call the worst desert in the realms, and truly hate it.)
Directions are: 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 2s, e, (scan for entrance). As stated previous these dirs will only take you to the first room of the area...which happens to be in the middle of the big maze, which will lead you to the "several useful parts." So here, is where the "where" command, and track/scan/scry, will come in handy. Becareful though, a few nasty mobs and Death traps are found in Blasted Lands.[Suggested Level Range: AV. I mean others can level there, and you can explore it if you like. But unless you like grinding teeth, it's easiest to do at AV level, there may be non-av content, I am unaware of though].
TheBlood Sea - 52w. Note: Alternate routes can and should be found, eventually. This will get you to the area though. Another big sea, maze like area, hard to navigate and be aware of all forms of danger that can and most likely will be present here.[Suggested Level Range: No Lower than Av. I mean if you want to go ahead, but aves, get the most use from this area...in itself.]
The City of Salburg - 8n, ne, w, n, ne, nw, e, ne, n e, ne, 2n, 2ne, w, 2nw, 3n, ne, e. One of the best av areas ever made for the Realms, concieved originally by Thoric and put together by a handful of imms, including some of his own work. This area is truly a gem of the mud, with runs, exploration, items to be found useful for lowbie, and in general; one of the most in depth stories on realms. I do suggest you spend sometime in this city, and maybe search out some of it's secrets in time. But it is merely a suggestion.[Suggested Level Range: 25+, although it is most used by aves, there is several quick experience mobs for the more experienced players, as well as items to be found as low as 30 or so? So worth the trip at late 20's levels for some classes, especially rangers and barbarians]
Coral Depths - (Float and Fly Recquired, I also suggest using aqua breath as you'll need it for majority of this area, see maps for details.)6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, ne, 2e. This area is mostly underwater, has plenty of experience and gold(see; golding tips notes for the lower levels, under lvl 20). However, it's also home to Neptune and several other great level items, to be used for all classes(see also; leveling tips eq sets sections for that). The main purpose of this area though is to get you ready for challenges, like transes and aqua breath, in my most humbled opinion and thus I myself have never really thuroughly explored it. I have always hated drowning.[Suggested Level Ranges: 10+, However most classes can level up and gold and kill and do lots of exploring as low as 5, but keep in mind. It will be most dangerous.]
CrystalmirLake - nw, 2w, 4n, e, look painting, open n, n, 28w, 3s, 2d, 5w, nw, 4w, 3sw, w, n
Alternate route: nw, 2w, 4n, e, look painting, open n, n, nw, 2n, nw, w, 2nw, 3w, 2nw, 2sw, w, sw, w, nw, 7w, 2s, 2d, 5w, nw, 4w, 3sw, w, n. Some uses, not many, more or less odds and ends get tossed here. I rarely go here unless I need one of those odds or ends.[Suggested Level Range: 25+, however can be used by almost any class at level 15 or so. Just be aware of the various dangers you may come across.]
Cursed Lands - nw, 2w, 4n, e, look painting, open n, n, 26w, 2n, ne, nw, n, nw, 2w, 5n, d, 2nw, ne, e, nw, n.[Suggested Level Range: Av, however has some use to level and attain lowbie leveling items when you're new. The most use is once you are aved for containers and some random eq items, this area is truly another well written area, with lots of random challenges.]
Daichaal - 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 3s, se, sw, se. I know little about this area, I know you want to use an av, as I would. Also, bring a friend, just a thought. But can be solo'd it's just nasty that way.[Suggested Level Ranges: Av, more than one is most strongly suggested](IP checked area, see the notes:IPcheck, for why this is important).
Darkhaven Art Gallery - 4s, w, n. The best area in Realms for any class to gain some quick experience, gold, and even items in some instances. The main item being the Ice girth, see the section about saves for why this is so important. Also, you will want to explore it anyways, it's well written by some of the original players and members of the original build staff and people on realms. From way way back before the shattering, could say it was the start of some of the bigger better areas that came after?[Suggested Level Range: Any level can find use in some of the paitings here, however it is best to read leveling tips, if you are new, since it will get you killed..just entering any old painting. Keep in mind, this is how you use the area, truly...it is a big area, with about thirteen or so, very useful smaller areas. See map. So can be quite useful for any new person to look through].
Desert of Despair - 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se. (Tricky area see, area notes)
1. Alternate route: 6e, (wait for caravan at 6am or 6pm), give 5000 coins Naikiyas, ne, (ride 2 stops), sw. This area I have almost no knowledge of, I know one thing...the BEST anklewear items can be found here, by best, this was circa..2011. They have highest ac, and wearable by any alignment and class, other than pixie...whom have to settle for the weaker version. So still a great trip can be made through here, in the search for these. Or you can check out anklewear sections here and find out more on the ankles mentioned. Also, see map of the area...what I have, if you want those. [Suggested Level range: Any level high melee dmg, fighting char can use it, but it's really best to start around lvl 15 or so, and then work your way through. Other classes should only explore..fights under av here tend to be either way from my experience. They can kill you easily.]
D'Morian's Lands - 32w, 6s.
Alternate route: 9w,sw,4w,s,sw,5w,sw,5w,sw,4w,s.
Dragon Cult - 4s, e, n.
Dragon Tower - 6s, ne, 2s, se, 2e, s, 2sw, s, 10sw, w, u, s, 2e, 2se, 2s, sw, 2nw, 3w, sw, w, sw, se, sw. Alternate route, without locked doors: 6s, ne, 2s, se, 2e, s, 2sw, s, 5sw, nw, 5n, ne, n, e, 2se, e, s, se, sw, 4s, 2sw, s, se, 2w, nw, sw, 2n, sw, w, 2sw, n, nw, n, ne, n, w, ne, n, ne, e, nw, n, nw, 9n.
Dragon's Pass - 6s, ne, 2s, se, 2e, s, 2sw, s, 5sw, nw, 5n, ne, n, e, 2se.
Drow City - (invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, 2nw, 3w, s, 3w, 3n, ne, open d, d.
The Dungeon - 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, s, 2sw, w, 2sw, s, sw, s, 2se, s, 5e, 3n, 2w, n, d, pick e, open e, e, d.
The Dunhill Demesnes - nw, 2w, 4n, e, look painting, open n, 2n, 57w, ne
Alternate route: nw, 2w, 4n, e, look painting, open n, n, nw, 2n, nw, w, 2nw, 3w, 2nw, 2n, 41w, ne.
Dwarven Catacombs - 8e, 2se, s, 3se, e, 2ne, n, 2ne, n, nw, n, ne, n, 2w, n, nw, 3n, kill golem, get key corpse, unlock boulder, open boulder, n, 2d, 2n, open w, w, open trapdoor, d.
Dylan's Area - (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 3w, s, sw, d, 3w, 3n, w, 3s, sw, 3w, sw, 2nw, sw, w, sw, 2s, sw, tree, 2e, 3se, 4s, 3e, s, 2w, open w, w, n, 2u, 2s.
Eastern Trade Route - 8e, ne.
Elemental Canyon - 13s, 2e, 2u, w, sw, w, sw, 2d, 2sw, 4s, e.
Emerald Hills - 8e, 2se, s, 4se, 2s, sw, w, sw, 3s, sw, se, u, se, e.
Ezard's Fields - 9w, nw, 2w, nw, w, 2n, 2nw, ne.
Forest of Tears - 7w.
Forested Strongholds - {Pkill and Peaceful arena area, so be careful}. 9s, w, 2s, fight.
The Forgotten Woods - 8n, ne, w, n.
Galaxy - Need dirs still for this horrible spot(other method is portal..see; portalling/astral plane for dumbies. No other info, but I have dt'd lowbies there twice. Still a challenge for me, I like this area...just not to explore often.[Suggested Level Range: I wont make a suggestion]
The Gauntlet - Entrance located within The Sentinel (see below).
The Graveyard - 9w, sw, 4w, s, sw, 2w, open s, s.
Great Eastern Desert - New player friendly route: 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, s, 2sw, w, 2sw, nw, 2d, sw, d, n, ne, e. Maze mapper route: 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 2s, e.
Green Forest - 6n, 6w, nw.
The Halls of Knowledge(Academy) - 3e, s, d.
The Haven of Everlasting Light - 41w, 7n, w, n.(kind of dangerous, new players are encourages to take this alternate route: 6w, 2sw, 5w, 4nw, 3ne, 2n, 3nw, w, 4sw, w, 2nw, w, nw, n, 4ne, 4n, 2nw, 2w, 4sw, s, 2se, n.)
High Tower of Sorcery - 6s, ne, 2s, se, 2e, s, 2sw, s, 5sw, nw, 5n, ne, n, e, 2se, e, s, se, sw, 4s, 2sw, s, se, 2w, nw, sw, 2n, sw, w, sw, n, nw, ne, n, (track Ezmerelda).
Intrigues of the Miden'nir - 13s, e, sw.
Isle of the Monkeys - 3e, s, d, 9w, look portal, enter.
The Keep of Belial - (invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, sw
The Keep of Mahn-Tor - Minotaur village: 4s, w, 2n, give 5000 coins receptionist, unlock n, open n, 2n, e, ne, nw, 2ne, n, enter painting, d, e, n
To sewer: Continue ne. Alternate route to King's Castle (not through the moat): 13e, 3s, 3e, 2ne, 3se, e, 2s, sw, s, se, s, se, 2e, 2ne, e
The King's Castle - 8e, 2se, s, 4se, 2ne, e, 2ne, d, 2s, se, e
Kingdom of Juargan - (invis required) 6n, 3nw, w, n, 4e, s, w, sw, nw, n, ne, u, 2ne, u, ne, u, ne, nw, w, u, 2ne, u, w, u, ne, w, 4sw, 4w, d, 2nw, sw, u, 4w, u, 2w, n, 2e.
Knights of the Round - 4s, w, 2n, give 5000 coins receptionist, unlock n, open n, 2n, e, ne, nw, 2ne, enter.
Kontaur - 26w, 5s.
La Chute D'eau De L'ancients - I avoid this area. however if you wish to enter it?.(Will be unable to chop through with all char. classes.) 6n, 6e, se, e, 2ne, e, nw, 2n, 2ne, w, 2nw, e, 2n, ne, n, ne, 2w, chop, se, chop, sw, chop, w, chop, w, chop, s, chop, sw, chop, w, chop, nw, chop, w, chop, w, chop, nw, ne.
Lake of Tich'Pyga - 7w, nw, 2n.
Lamech's Abandoned Manor - 6s, ne, 2n, se, 2e, s, 2sw, u, nw, ne, 2w, sw, 3s, 2se, ne, e, sw, s, ne.(Still need to confirm it, not confirmed as of posting of these dirs).
Land of the Fire Newts - 8e, 2se, 2s, se, s, 4e, 2n, e, ne, 2n, e, s.
Machine Dreams - 13e, 3s, w, s, 2w, n, 2w, 2s, se, 2e, ne, w, s, d.
Major Oak - 6w, 2sw, 5w, 2nw, ne.
Miden'nir - 7s
The Mire - 50w, 7s, w, sw, s, 2sw, s.
Mithril Hall - 6s, ne, 2s, se, 2e, s, 2sw, u, nw, ne, 2w, sw, 3s, 2se, sw, 2u, w, nw, w
A Moment in Nature - 3e, s, d, 9w, enter.
Morgul Vale - nw, 2w, 4n, e, look painting, open n, n, 49w, 8s, 2sw, 2s, u, 2s, 2w, 2sw, s, se, sw
Moria - 8e, 2se, 2s.
The Mountain of Lost Souls - nw, 2w, 4n, e, look painting, open n, n, 49w, 8s, sw, 5w, 2sw, nw, 3w, d, sw, 2s, e
Mountains of Desolation - nw, 2w, 4n, e, look painting, open n, n, 49w, 8s, sw, 5w, 2sw, nw, 3w, d, sw, 2s, e
Nevermore - 8e, 2se, s, 3se, e.
New Hope Farm - nw, 2w, 4n, e, look painting, open n, n, 49w, 8s, sw, 5w, 2sw, nw, 3w, d, sw, 2s, e
New Ofcol - 6n, 3nw, w, n, e.
Northern Plains - nw, 2w, 4n, e, look painting, open n, n.
Northern Trade Route - 6n, nw.
Ocean Keep - 8e, 3ne, 3e, ne, e, ne, 2e, 5n, ne, e, ne, e, se, e, ne, 3n, ne
Ockwater Fens - (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 3w, s, sw, d, 3w, 3n, 2w, sw, w, 3n, 2ne, nw.
Octopus Garden - (fly and aqua breath required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 2s, se, e, ne, d.
Ofcol - 6n, 3nw, w, n.
Old Marsh - (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 3w, s, sw, d, 3w, 3n, w, 3s, sw, 3w, sw, 2nw, sw, w, sw, 2s, sw, tree, 2e, 3se.
Old Thalos - 41w, 7n, 2w
Olympus - 8u, n, (find messenger of the Gods), say 'Will you take me to Olympus?'.
Otherland - (aqua breath and float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 3s, se, 3e, s, 2se, 3s, sw, w, sw, d, nw, s, w.
Pixie Forest - 8n, ne, w, n, ne, nw, e, ne, n, e, ne, 2n, 2ne, nw.
Raven Tor - (invis recommended, fly required to avoid instant-death room) 6n, 3nw, w, n, 4e, s, w, sw, nw, n, ne, u, 2ne, u, ne, u, ne, nw, w, u, 2ne, u, w, u, ne, se, 2e, 2se, e, d, ne
Realm of Worship - (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, ne, n, ne, 5n.
Redferne's Residence - (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 3w, s, sw, d, 3w, 3n, w, 3s, sw, 3w, sw, 2nw, sw, w, sw, 2s, sw, tree, 2e, 3se, 4s, 3e, s, 2w, open w, w.
Revelation City - (invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, 2nw, 3w, 5nw, w, n.
Scourge of Time - 8u, n, track Malsangre, say 'back in time'.
Sea of Sorrows - (aqua breath and float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 3s, se, 3e, s, 2se, 3s, sw, w, sw, d.
The Sentinel - (hide recommended) 9w, 2nw, n, w, nw, w, nw, w, 2s.
Sesuad'ra Rift - 42w, 7n, enter, sw.
Seth's Fortress - I truly hate this area, I barely ever run there. I may of killed one mob, and mapped the maze once. But the rest seems to much of a grind for me, I do suggest this to be an end destination for anyone going evil or neutral, as a large majority of eq can be attained here for those alignments. Also this is one of the few major run areas by almost every organization, whether in secret or in the past. 6s, ne, 2s, se, 2e, s, 2sw, u, nw, ne, 2w, sw, 3s, 2se, ne, e, sw, s, 3e, 2u.
Sewer - Darkhaven sewer: 6s, open manhole, d.
Shadow Grove - 7n
Shadowport - (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 2w, n, nw, 2n, sw, s, sw, se, e, ne, open wall, 3n, w, open w, 2w, n, w, 2n, open d, d (Note: recall is possible from the plaque room)
Shadowport sewer: (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 2sw, s, 2sw, s, sw, 2s, w, sw, s, 2sw, s, w, 2s, sw, s, sw, se, e, ne, open wall, n.
Shai'Ghool - 8e, 3ne, 3e, ne, e, ne, 2e, 2n, e, ne.
Shattered Refuge - 9s, w, 3s, w.
The Shattered Temple of Nae'trelle - 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 6w, s, ne.
The Shire - 9w, nw, 2w, nw.
The Slime Pit - (invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, 2nw, 3w, 5nw, 2w, sw, w, 2u, 3n, nw, 2d, nw, n, 2w, nw, u, 3w, nw, w, se.
Southern Mountain Range - 6s, ne, 2s, se, 2e.
Temple of the Moon - nw, 2w, 4n, e, look painting, open n, n, 49w, 8s, sw, 3w, n.
Thalos - (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3se, 4e, 3s
Thul Ab'hara - (fly required) 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 3s, se, s, sw, s, se, 3s, e, s, d.
Alternate route: 6e, (wait for caravan at 6am or 6pm), give 5000 coins Naikiyas, ne.
The Tower of Despair - 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 3s, sw, s, sw, w, 3u
Tower of Enlightenment - (invis and fly required!) 8n, ne, w, n, nw, w, s, w, 2nw, n, nw, 2n, nw, w, nw, ne, 2n, nw, ne, n, nw, sw, nw, n, 3nw, ne, e, nw, n, w, 2n, nw, w, n, sw, w, nw, 2w, 2sw, w, (follow path precisely here to avoid DTs), sw, w, d, w, sw.
The Tower of Zenothir - Shortcut for peacefuls only: (invis required!) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, e, 2se, 4e, n, nw, 2n, sw, e, ne, 2s, se, s, se, s, 2e, se, ne.
Town Hall - e, s.
Town of Solace - nw, 2w, 4n, e, look painting, open n, n, 23w, 3n.
Transylvania - 13s, 2e, 2u, e, 3se, d, s, 4se, e, se, e, ne, nw, n, u, 2n.
The Tree of Life - 50w, 5s, 3w.
Treetops and Canopy - 29w, 2n, u.
Tullfuhrzky Manor - nw, 2w, 4n, w, look painting.
The Underworld - 26w, 7s, e, s, e, s, d, s, give 50000 coins Wicorith.
Unholy Grounds - nw, 2w, 4n, e, look painting.
The Valley of Crucifixion - (aqua breath and float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 3s, se, 3e, s, 2se, 3s, sw, w, sw, d, nw, s, 2e, 2se, w, nw, sw, w, s,
Valley of Mysts - Shortcut for peacefuls only: (invis required!) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, e, 2se, 4e, n, nw, 2n, sw.
Valley of the Elves - nw, 2w, 4n, e, look painting, open n, n, 30w, 2s, 15w, (n).
Village of Edo - nw, 2w, 4n, e, look painting, open n, n, 26w, 2n, ne, nw, n, nw, 2w, 6n, nw, (n, ne, n, nw, ne, 2n)
The Von Deusen Mausoleum - 8e, 2se, s, 4se, 2s, sw, 2n, nw, pull branch, n.
The Warehouse - 4w, 2n, sw.
Wastelands - 4w, 2n, sw.
Wendle Mansion - 8n, nw, w, n.
Western Trading Route - 6w, sw.
White Pine Camp - 8e, 3ne, 3e, ne, se.
Wild Tundra - (aqua breath and float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 3s, se, 3e, s, 2se, 3s, sw, w, sw, d, nw, s, 2e, 2se, w, nw, sw, 2w, s, d.
Wyvern's Tower - (invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, sw, 3w, ne.
The Ziggurat - (aqua breath and float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 3s, se, 3e, s, 2se, 3s, sw, w, sw, d, nw, s, 2e, 2se, w, nw, sw, w, s.
The Nations Directions(Hometowns)
{As a new section on it's own, I have directions for Hometowns for those that wish to get into the roleplaying scene. Please look below, for your race's specific hometown, also they are worth visiting for other reasons. But generally are solely great areas to meet the more serious roleplayers in the realms, and even some less serious ones. Also some "trollers", see trolling for gold for the reference on this.}
They are as follows for the various Races, not name of town.
Drow:
Dwarf:
Elves:
Half-elves:
Sea-Elves:
Gith:
Humans:
Half-Orcs:
Half-Ogres:
Half-Trolls:
Gnomes:
Halflings:
Pixies:
Lizardman***:(As a new player you will not have a chance to enter their hometown alas, since this race is all but extinct).
Now each area will be broken down into the name of the area(as per areas 'name'), so that in the end will work to either give you the outright directions, or just where roughly it may be found. Also, if a map is/will be available in time, and possible warnings for each. There will be a section for each area called [Suggested Level Range: #-#, (notes(] These will be for you to determine if it is good for the class you are working on at the current time, as well as, whether or not you need any extra things.
and what classes should avoid said area in time. The next thing for each area wil be {*****} this is a ranking system on the challenges you will face, keep in mind it is my scale. I may play different from you so, if it differs good. Glad you're style is different, maybe we can work together?
Abattoir Assylum - 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e(maze for the Azure Sea starts here), s, se, s. Scan or scry, mark rooms with a method you find, and then move, continue. Until you find the room called 'Afloat on the ocean" with only these exits: east and west. Then go east, and you should be in the area. This scary place is a great run area for adventurers, and also has some minor gold to be farmed, if you have the time and/or energy. Or just want to avoid other gold trollers, eitherway, great little area. Consisting of atleast one small level maze, and a few doors that recquire tricks to open. They can not be simply skilled past, or if they can, I wont tell you which ones?[Suggested Level Range: 45-av]{See Abattoir Assylum notes for map and more}
Abishai's Morgue - 9w, sw, 4w, s, sw, 2w, open s, 2s, sw, s, window. I know nothing of this area, I barely explored it, and only went through it a total of two times. In my opinion it may have more I have missed, and do encourage adventures to it on the new A'enari and fellow deity cleric patheon of spells and skills, since it's ripe with undead mobs, and mayhap secrets?[Suggested Level Range: ?, not explored enough]
Along The Forested Path - 7w, sw, s. Not an area I know anything of other than to walk through it, maybe one day I'll take the time. Low level area, so enjoy the hunt, if you wish to explore it. [Suggested Level Range: ?]
The Ancient City of Aurora - 26w, 9s, d, e, w, u. Alternate routes are available, but these dirs are quickest, as with ease to type comes challenges of mobs and dangers. So be wearry young one, perhaps you should ask for a better set, or look at the Ancient City of Aurora's blog. Tis a great area, with many an item find quest, tricks a plenty, and in the end. Most excellent for the new players explorations. [Suggested Level Range: 20-25, but aves clear the area nicely].(Some decent gold and items for resell here as well)
Antall, the Lost Harbor - (fly, aqua breath, and scry required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 4e, se, d, [drop something here as a marker, because only one of the following three paths will lead you through the maze and into Antall: (1) e, u, scry in all directions for "A dark, scarlet main"; (2) s, u, scry in all directions for "A dark, scarlet main"; (3) w, u, scry in all directions for "A dark, scarlet main"]. Personally, I have not used this area enough to do anything with it, other than read descriptions of some rooms. So in the end, it needs more explorations.[Suggested Level Range: No LOWER than Avatar, unless you want a real challenge]
Asgard Nexus - 42w, 7n. This area came about at the time of the Shattering, very little is known about it's current state. Since with new deity changes, it could and more than likely will over time have some new things introduced. So, as with Almost all areas the new player is always encouraged to explore them. Older players, should come here as well from time to time, never know what you will find.[[Suggest Level Range: 5-av, being the area is mainly devotion purpose it has little use for anything but meeting deities?]
The Ashen
The Astral Plane - 3u. This area is a great area, lots of mobs, some use for leveling and in the end, a great practice area...to explore, be annoyed and search for rarities. Alas, I have yet to find anything real cool. But it is a transition area, to Olympus...where you can fight gods like Zeus and Hades. So, One of the better areas on Realms. [Suggested Level Range: 15-45]
Azure
The
Coral Depths - (Float and Fly Recquired, I also suggest using aqua breath as you'll need it for majority of this area, see maps for details.)6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, ne, 2e. This area is mostly underwater, has plenty of experience and gold(see; golding tips notes for the lower levels, under lvl 20). However, it's also home to Neptune and several other great level items, to be used for all classes(see also; leveling tips eq sets sections for that). The main purpose of this area though is to get you ready for challenges, like transes and aqua breath, in my most humbled opinion and thus I myself have never really thuroughly explored it. I have always hated drowning.[Suggested Level Ranges: 10+, However most classes can level up and gold and kill and do lots of exploring as low as 5, but keep in mind. It will be most dangerous.]
Crystalmir
Alternate route: nw, 2w, 4n, e, look painting, open n, n, nw, 2n, nw, w, 2nw, 3w, 2nw, 2sw, w, sw, w, nw, 7w, 2s, 2d, 5w, nw, 4w, 3sw, w, n. Some uses, not many, more or less odds and ends get tossed here. I rarely go here unless I need one of those odds or ends.[Suggested Level Range: 25+, however can be used by almost any class at level 15 or so. Just be aware of the various dangers you may come across.]
Cursed Lands - nw, 2w, 4n, e, look painting, open n, n, 26w, 2n, ne, nw, n, nw, 2w, 5n, d, 2nw, ne, e, nw, n.[Suggested Level Range: Av, however has some use to level and attain lowbie leveling items when you're new. The most use is once you are aved for containers and some random eq items, this area is truly another well written area, with lots of random challenges.]
Daichaal - 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 3s, se, sw, se. I know little about this area, I know you want to use an av, as I would. Also, bring a friend, just a thought. But can be solo'd it's just nasty that way.[Suggested Level Ranges: Av, more than one is most strongly suggested](IP checked area, see the notes:IPcheck, for why this is important).
Darkhaven Art Gallery - 4s, w, n. The best area in Realms for any class to gain some quick experience, gold, and even items in some instances. The main item being the Ice girth, see the section about saves for why this is so important. Also, you will want to explore it anyways, it's well written by some of the original players and members of the original build staff and people on realms. From way way back before the shattering, could say it was the start of some of the bigger better areas that came after?[Suggested Level Range: Any level can find use in some of the paitings here, however it is best to read leveling tips, if you are new, since it will get you killed..just entering any old painting. Keep in mind, this is how you use the area, truly...it is a big area, with about thirteen or so, very useful smaller areas. See map. So can be quite useful for any new person to look through].
Desert of Despair - 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se. (Tricky area see, area notes)
1. Alternate route: 6e, (wait for caravan at 6am or 6pm), give 5000 coins Naikiyas, ne, (ride 2 stops), sw. This area I have almost no knowledge of, I know one thing...the BEST anklewear items can be found here, by best, this was circa..2011. They have highest ac, and wearable by any alignment and class, other than pixie...whom have to settle for the weaker version. So still a great trip can be made through here, in the search for these. Or you can check out anklewear sections here and find out more on the ankles mentioned. Also, see map of the area...what I have, if you want those. [Suggested Level range: Any level high melee dmg, fighting char can use it, but it's really best to start around lvl 15 or so, and then work your way through. Other classes should only explore..fights under av here tend to be either way from my experience. They can kill you easily.]
D'Morian's Lands - 32w, 6s.
Alternate route: 9w,sw,4w,s,sw,5w,sw,5w,sw,4w,s.
Dragon Cult - 4s, e, n.
Dragon Tower - 6s, ne, 2s, se, 2e, s, 2sw, s, 10sw, w, u, s, 2e, 2se, 2s, sw, 2nw, 3w, sw, w, sw, se, sw. Alternate route, without locked doors: 6s, ne, 2s, se, 2e, s, 2sw, s, 5sw, nw, 5n, ne, n, e, 2se, e, s, se, sw, 4s, 2sw, s, se, 2w, nw, sw, 2n, sw, w, 2sw, n, nw, n, ne, n, w, ne, n, ne, e, nw, n, nw, 9n.
Dragon's Pass - 6s, ne, 2s, se, 2e, s, 2sw, s, 5sw, nw, 5n, ne, n, e, 2se.
Drow City - (invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, 2nw, 3w, s, 3w, 3n, ne, open d, d.
The Dungeon - 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, s, 2sw, w, 2sw, s, sw, s, 2se, s, 5e, 3n, 2w, n, d, pick e, open e, e, d.
The Dunhill Demesnes - nw, 2w, 4n, e, look painting, open n, 2n, 57w, ne
Alternate route: nw, 2w, 4n, e, look painting, open n, n, nw, 2n, nw, w, 2nw, 3w, 2nw, 2n, 41w, ne.
Dwarven Catacombs - 8e, 2se, s, 3se, e, 2ne, n, 2ne, n, nw, n, ne, n, 2w, n, nw, 3n, kill golem, get key corpse, unlock boulder, open boulder, n, 2d, 2n, open w, w, open trapdoor, d.
Dylan's Area - (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 3w, s, sw, d, 3w, 3n, w, 3s, sw, 3w, sw, 2nw, sw, w, sw, 2s, sw, tree, 2e, 3se, 4s, 3e, s, 2w, open w, w, n, 2u, 2s.
Eastern Trade Route - 8e, ne.
Elemental Canyon - 13s, 2e, 2u, w, sw, w, sw, 2d, 2sw, 4s, e.
Emerald Hills - 8e, 2se, s, 4se, 2s, sw, w, sw, 3s, sw, se, u, se, e.
Ezard's Fields - 9w, nw, 2w, nw, w, 2n, 2nw, ne.
Forest of Tears - 7w.
Forested Strongholds - {Pkill and Peaceful arena area, so be careful}. 9s, w, 2s, fight.
The Forgotten Woods - 8n, ne, w, n.
Galaxy - Need dirs still for this horrible spot(other method is portal..see; portalling/astral plane for dumbies. No other info, but I have dt'd lowbies there twice. Still a challenge for me, I like this area...just not to explore often.[Suggested Level Range: I wont make a suggestion]
The Gauntlet - Entrance located within The Sentinel (see below).
The Graveyard - 9w, sw, 4w, s, sw, 2w, open s, s.
Great Eastern Desert - New player friendly route: 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, s, 2sw, w, 2sw, nw, 2d, sw, d, n, ne, e. Maze mapper route: 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 2s, e.
Green Forest - 6n, 6w, nw.
The Halls of Knowledge(Academy) - 3e, s, d.
The Haven of Everlasting Light - 41w, 7n, w, n.(kind of dangerous, new players are encourages to take this alternate route: 6w, 2sw, 5w, 4nw, 3ne, 2n, 3nw, w, 4sw, w, 2nw, w, nw, n, 4ne, 4n, 2nw, 2w, 4sw, s, 2se, n.)
High Tower of Sorcery - 6s, ne, 2s, se, 2e, s, 2sw, s, 5sw, nw, 5n, ne, n, e, 2se, e, s, se, sw, 4s, 2sw, s, se, 2w, nw, sw, 2n, sw, w, sw, n, nw, ne, n, (track Ezmerelda).
Intrigues of the Miden'nir - 13s, e, sw.
Isle of the Monkeys - 3e, s, d, 9w, look portal, enter.
The Keep of Belial - (invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, sw
The Keep of Mahn-Tor - Minotaur village: 4s, w, 2n, give 5000 coins receptionist, unlock n, open n, 2n, e, ne, nw, 2ne, n, enter painting, d, e, n
To sewer: Continue ne. Alternate route to King's Castle (not through the moat): 13e, 3s, 3e, 2ne, 3se, e, 2s, sw, s, se, s, se, 2e, 2ne, e
The King's Castle - 8e, 2se, s, 4se, 2ne, e, 2ne, d, 2s, se, e
Kingdom of Juargan - (invis required) 6n, 3nw, w, n, 4e, s, w, sw, nw, n, ne, u, 2ne, u, ne, u, ne, nw, w, u, 2ne, u, w, u, ne, w, 4sw, 4w, d, 2nw, sw, u, 4w, u, 2w, n, 2e.
Knights of the Round - 4s, w, 2n, give 5000 coins receptionist, unlock n, open n, 2n, e, ne, nw, 2ne, enter.
Kontaur - 26w, 5s.
La Chute D'eau De L'ancients - I avoid this area. however if you wish to enter it?.(Will be unable to chop through with all char. classes.) 6n, 6e, se, e, 2ne, e, nw, 2n, 2ne, w, 2nw, e, 2n, ne, n, ne, 2w, chop, se, chop, sw, chop, w, chop, w, chop, s, chop, sw, chop, w, chop, nw, chop, w, chop, w, chop, nw, ne.
Lake of Tich'Pyga - 7w, nw, 2n.
Lamech's Abandoned Manor - 6s, ne, 2n, se, 2e, s, 2sw, u, nw, ne, 2w, sw, 3s, 2se, ne, e, sw, s, ne.(Still need to confirm it, not confirmed as of posting of these dirs).
Land of the Fire Newts - 8e, 2se, 2s, se, s, 4e, 2n, e, ne, 2n, e, s.
Machine Dreams - 13e, 3s, w, s, 2w, n, 2w, 2s, se, 2e, ne, w, s, d.
Major Oak - 6w, 2sw, 5w, 2nw, ne.
Miden'nir - 7s
The Mire - 50w, 7s, w, sw, s, 2sw, s.
Mithril Hall - 6s, ne, 2s, se, 2e, s, 2sw, u, nw, ne, 2w, sw, 3s, 2se, sw, 2u, w, nw, w
A Moment in Nature - 3e, s, d, 9w, enter.
Morgul Vale - nw, 2w, 4n, e, look painting, open n, n, 49w, 8s, 2sw, 2s, u, 2s, 2w, 2sw, s, se, sw
Moria - 8e, 2se, 2s.
The Mountain of Lost Souls - nw, 2w, 4n, e, look painting, open n, n, 49w, 8s, sw, 5w, 2sw, nw, 3w, d, sw, 2s, e
Mountains of Desolation - nw, 2w, 4n, e, look painting, open n, n, 49w, 8s, sw, 5w, 2sw, nw, 3w, d, sw, 2s, e
Nevermore - 8e, 2se, s, 3se, e.
New Hope Farm - nw, 2w, 4n, e, look painting, open n, n, 49w, 8s, sw, 5w, 2sw, nw, 3w, d, sw, 2s, e
New Ofcol - 6n, 3nw, w, n, e.
Northern Plains - nw, 2w, 4n, e, look painting, open n, n.
Northern Trade Route - 6n, nw.
Ocean Keep - 8e, 3ne, 3e, ne, e, ne, 2e, 5n, ne, e, ne, e, se, e, ne, 3n, ne
Ockwater Fens - (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 3w, s, sw, d, 3w, 3n, 2w, sw, w, 3n, 2ne, nw.
Octopus Garden - (fly and aqua breath required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 2s, se, e, ne, d.
Ofcol - 6n, 3nw, w, n.
Old Marsh - (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 3w, s, sw, d, 3w, 3n, w, 3s, sw, 3w, sw, 2nw, sw, w, sw, 2s, sw, tree, 2e, 3se.
Old Thalos - 41w, 7n, 2w
Olympus - 8u, n, (find messenger of the Gods), say 'Will you take me to Olympus?'.
Otherland - (aqua breath and float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 3s, se, 3e, s, 2se, 3s, sw, w, sw, d, nw, s, w.
Pixie Forest - 8n, ne, w, n, ne, nw, e, ne, n, e, ne, 2n, 2ne, nw.
Raven Tor - (invis recommended, fly required to avoid instant-death room) 6n, 3nw, w, n, 4e, s, w, sw, nw, n, ne, u, 2ne, u, ne, u, ne, nw, w, u, 2ne, u, w, u, ne, se, 2e, 2se, e, d, ne
Realm of Worship - (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, ne, n, ne, 5n.
Redferne's Residence - (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 3w, s, sw, d, 3w, 3n, w, 3s, sw, 3w, sw, 2nw, sw, w, sw, 2s, sw, tree, 2e, 3se, 4s, 3e, s, 2w, open w, w.
Revelation City - (invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, 2nw, 3w, 5nw, w, n.
Scourge of Time - 8u, n, track Malsangre, say 'back in time'.
Sea of Sorrows - (aqua breath and float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 3s, se, 3e, s, 2se, 3s, sw, w, sw, d.
The Sentinel - (hide recommended) 9w, 2nw, n, w, nw, w, nw, w, 2s.
Sesuad'ra Rift - 42w, 7n, enter, sw.
Seth's Fortress - I truly hate this area, I barely ever run there. I may of killed one mob, and mapped the maze once. But the rest seems to much of a grind for me, I do suggest this to be an end destination for anyone going evil or neutral, as a large majority of eq can be attained here for those alignments. Also this is one of the few major run areas by almost every organization, whether in secret or in the past. 6s, ne, 2s, se, 2e, s, 2sw, u, nw, ne, 2w, sw, 3s, 2se, ne, e, sw, s, 3e, 2u.
Sewer - Darkhaven sewer: 6s, open manhole, d.
Shadow Grove - 7n
Shadowport - (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 2w, n, nw, 2n, sw, s, sw, se, e, ne, open wall, 3n, w, open w, 2w, n, w, 2n, open d, d (Note: recall is possible from the plaque room)
Shadowport sewer: (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 2sw, s, 2sw, s, sw, 2s, w, sw, s, 2sw, s, w, 2s, sw, s, sw, se, e, ne, open wall, n.
Shai'Ghool - 8e, 3ne, 3e, ne, e, ne, 2e, 2n, e, ne.
Shattered Refuge - 9s, w, 3s, w.
The Shattered Temple of Nae'trelle - 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 6w, s, ne.
The Shire - 9w, nw, 2w, nw.
The Slime Pit - (invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, 2nw, 3w, 5nw, 2w, sw, w, 2u, 3n, nw, 2d, nw, n, 2w, nw, u, 3w, nw, w, se.
Southern Mountain Range - 6s, ne, 2s, se, 2e.
Temple of the Moon - nw, 2w, 4n, e, look painting, open n, n, 49w, 8s, sw, 3w, n.
Thalos - (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3se, 4e, 3s
Thul Ab'hara - (fly required) 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 3s, se, s, sw, s, se, 3s, e, s, d.
Alternate route: 6e, (wait for caravan at 6am or 6pm), give 5000 coins Naikiyas, ne.
The Tower of Despair - 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 3s, sw, s, sw, w, 3u
Tower of Enlightenment - (invis and fly required!) 8n, ne, w, n, nw, w, s, w, 2nw, n, nw, 2n, nw, w, nw, ne, 2n, nw, ne, n, nw, sw, nw, n, 3nw, ne, e, nw, n, w, 2n, nw, w, n, sw, w, nw, 2w, 2sw, w, (follow path precisely here to avoid DTs), sw, w, d, w, sw.
The Tower of Zenothir - Shortcut for peacefuls only: (invis required!) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, e, 2se, 4e, n, nw, 2n, sw, e, ne, 2s, se, s, se, s, 2e, se, ne.
Town Hall - e, s.
Town of Solace - nw, 2w, 4n, e, look painting, open n, n, 23w, 3n.
Transylvania - 13s, 2e, 2u, e, 3se, d, s, 4se, e, se, e, ne, nw, n, u, 2n.
The Tree of Life - 50w, 5s, 3w.
Treetops and Canopy - 29w, 2n, u.
Tullfuhrzky Manor - nw, 2w, 4n, w, look painting.
The Underworld - 26w, 7s, e, s, e, s, d, s, give 50000 coins Wicorith.
Unholy Grounds - nw, 2w, 4n, e, look painting.
The Valley of Crucifixion - (aqua breath and float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 3s, se, 3e, s, 2se, 3s, sw, w, sw, d, nw, s, 2e, 2se, w, nw, sw, w, s,
Valley of Mysts - Shortcut for peacefuls only: (invis required!) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, e, 2se, 4e, n, nw, 2n, sw.
Valley of the Elves - nw, 2w, 4n, e, look painting, open n, n, 30w, 2s, 15w, (n).
Village of Edo - nw, 2w, 4n, e, look painting, open n, n, 26w, 2n, ne, nw, n, nw, 2w, 6n, nw, (n, ne, n, nw, ne, 2n)
The Von Deusen Mausoleum - 8e, 2se, s, 4se, 2s, sw, 2n, nw, pull branch, n.
The Warehouse - 4w, 2n, sw.
Wastelands - 4w, 2n, sw.
Wendle Mansion - 8n, nw, w, n.
Western Trading Route - 6w, sw.
White Pine Camp - 8e, 3ne, 3e, ne, se.
Wild Tundra - (aqua breath and float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 3s, se, 3e, s, 2se, 3s, sw, w, sw, d, nw, s, 2e, 2se, w, nw, sw, 2w, s, d.
Wyvern's Tower - (invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, sw, 3w, ne.
The Ziggurat - (aqua breath and float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 3s, se, 3e, s, 2se, 3s, sw, w, sw, d, nw, s, 2e, 2se, w, nw, sw, w, s.
The Nations Directions(Hometowns)
{As a new section on it's own, I have directions for Hometowns for those that wish to get into the roleplaying scene. Please look below, for your race's specific hometown, also they are worth visiting for other reasons. But generally are solely great areas to meet the more serious roleplayers in the realms, and even some less serious ones. Also some "trollers", see trolling for gold for the reference on this.}
They are as follows for the various Races, not name of town.
Drow:
Dwarf:
Elves:
Half-elves:
Sea-Elves:
Gith:
Humans:
Half-Orcs:
Half-Ogres:
Half-Trolls:
Gnomes:
Halflings:
Pixies:
Lizardman***:(As a new player you will not have a chance to enter their hometown alas, since this race is all but extinct).
Saturday, 26 March 2011
Trolling for Gold, and trolling in general.
So you need gold coins do you?
Your an avatar, of any class, and you want to be able to do more?
Well this is a list and know hows, of where you can get that precious gold for potions, repairs, and if you really really want too you can annoy imms and gold bot these areas. But I would not suggest the latter, they will in turn change the areas or just cut to the chase and burn your characters for not reading laws stake. So be smart about it eh?
So with a any class that has midas touch, use the spell identify. You would be surprised what easy to attain items for the mage class will be worth midasing for that precious blue potion gold, and believe me the cycle here will work. So stick to these items, and if you want you can always add more or tell any Shadowflayme high value, easy to attain items with high gold value for the mage...class. Or any of these classes, some will undoubtedly overlap, but in the end, the lists are as thurough as I will ever make them, unless someone else suggests otherwise.
As most know Coral Depths, is a great lowbie level area for gold, as well as, the sentinel. These areas are great, one for gold outright, and the latter for the selling of items to the lazy players on realms. That do not wish to get their own items, and rebuy, die/corpse rot/scrap items, and then buy more. Good gold method.
Inspires use of areas, items, and turn around in the mud economy.
Also to get it out of the way, Mithril Hall, is the biggest gold spot for any player, new and old. All tend to log there, atleast once in a given month, for the simple fact of taking it out on the dwarves, and midasing their rich valued mithril gear, among other items. So yes, this is good for all classes, and any level above level 25, and in time will prove to be way better a spot than any coral depths crab guards, which are also great for the early levels but as you grow in experience, and demand in potions so will your gold consumption, so the upgrade in the area and value of items, and mobs gold on hand is always nice.
After that, you should try out areas like Temple of the Moon(the amulets on them priestess/priests are worth 25k to you, so some make blue potions and purples a plenty, and you kill for experience anyways). After that, there is Mahn-Tor, Tree of Life, Darkhaven Art Gallery(the tea party mobs, barbarian fighter, and spectrum among some all have great valued items for midas). But the earlier 2 areas, are harder...and should only be attempted if your sure you wont die, since getting back on a mage can prove a lil challenging. Let alone to cr solo, and naked, still fun. But a challenge.
There is also the following items worth getting, auction/selling or midasing for the mage, and as you play you can decide which:
Lion Crested Bracers(Ocean Keep Guards, solely as they're lower lvl and more useful for some)
Dragon's Gloves(Bartok's Grove, great item for the occassional auction and awesome to use while leveling devout for stats, hp and dr, in the hand slot).
Southern Mountain Range(Bronze Shield, Golden Braid, and Silver Braid can sometimes be a worthwhile adventure for the mage of low levels, as it only takes gold. And they will be sold eventually, also the braids have 4mana, score? but at the loss of -1dex each, not so good. But hey you decide)
Octopus Garden(Has some great items for auction, and resell value. Also, some mobs and items there are worth the attention simply to attain the gold in chests..and such, for a mage..not to hard).
Ocean Keep(this area can be deadly to a mage, unprepped and unskilled. So unless your adept true sight, and like valiance, I'd also suggest using the ice girth from Icingdeath...see the special ice girth and loincloth section of this blog... it will be quite the unfun experience. However, having the knowledge, container, and readiness for the challenge...is unparalleled for the mage in ease of golding...and should be considered one
of your end spots?)
Also as a final note, it is always best to only start trying for gold. When you have hit the level you attain trance, this being...24. Prior to that, the areas suggested are for the simple reselling of items..and gold on hand of mobs. Assuming it is your first character, the midas will also not come into affect until lvl 13. So unless your juiced and know mages, you really wont use it until later either. But tis always worth the adeption exp, right when you get it.
In the end, this should make the potion buying easier, and if you do have a warrior...check out the next section, it makes golding easier, followed by..Paladin, Barbarian, Vampire, and as you get more chars. The doors open, so your golding may not be so interesting, but perhaps runs, so again, if that floats your boat. Many avatars do run, sometimes in secret..sometimes outright openly. This is where I will now discuss "
"Trolling" in general.
"Trolling"- is the deliberate act of any one player to annoy another, in any means. This would be the use of channels is some form to annoy another knowingly saying something to upset another player. It is always best to know your "trollers", and in most situations avoid them. They will only hinder the game play experience, also, the age old saying guilt by association will always hold true, and some ppl on the Realms hold it ever more so, so it's best to stay on the side of the majority and not side with the |"trollers"|
"Troller" - A character alternate, or player even, always known to be trolling channels. Most of the time these players are in fact administrative retirees or old players, to lazy or bored or just irritated with some function of the game. To bother learning to adapt, in the end, they truly get annoyed with this, and will out right attack others in their attempts to succeed. By attack it is done in the means of verbal abuse, or negative comments towards them on channels. It fails for the most part, as the new player will leave, and they fail to get any hope at having someone to work with. But they'll do it anyways, so best to type ignore name, as that list gets full. Since they like to av chars, almost ALL they can do, you'll want to just keep note of the personality of the "troller" they are always easy to spot. And in the end, not speak with them, allow them to continue their "trolling" ways and alls good for everyone. Lastly, the best excuse of a "troller" for why they act the way they do "They do not care." Yet they still log in everyday, to make you care less, funny right?
Your an avatar, of any class, and you want to be able to do more?
Well this is a list and know hows, of where you can get that precious gold for potions, repairs, and if you really really want too you can annoy imms and gold bot these areas. But I would not suggest the latter, they will in turn change the areas or just cut to the chase and burn your characters for not reading laws stake. So be smart about it eh?
So with a any class that has midas touch, use the spell identify. You would be surprised what easy to attain items for the mage class will be worth midasing for that precious blue potion gold, and believe me the cycle here will work. So stick to these items, and if you want you can always add more or tell any Shadowflayme high value, easy to attain items with high gold value for the mage...class. Or any of these classes, some will undoubtedly overlap, but in the end, the lists are as thurough as I will ever make them, unless someone else suggests otherwise.
As most know Coral Depths, is a great lowbie level area for gold, as well as, the sentinel. These areas are great, one for gold outright, and the latter for the selling of items to the lazy players on realms. That do not wish to get their own items, and rebuy, die/corpse rot/scrap items, and then buy more. Good gold method.
Inspires use of areas, items, and turn around in the mud economy.
Also to get it out of the way, Mithril Hall, is the biggest gold spot for any player, new and old. All tend to log there, atleast once in a given month, for the simple fact of taking it out on the dwarves, and midasing their rich valued mithril gear, among other items. So yes, this is good for all classes, and any level above level 25, and in time will prove to be way better a spot than any coral depths crab guards, which are also great for the early levels but as you grow in experience, and demand in potions so will your gold consumption, so the upgrade in the area and value of items, and mobs gold on hand is always nice.
After that, you should try out areas like Temple of the Moon(the amulets on them priestess/priests are worth 25k to you, so some make blue potions and purples a plenty, and you kill for experience anyways). After that, there is Mahn-Tor, Tree of Life, Darkhaven Art Gallery(the tea party mobs, barbarian fighter, and spectrum among some all have great valued items for midas). But the earlier 2 areas, are harder...and should only be attempted if your sure you wont die, since getting back on a mage can prove a lil challenging. Let alone to cr solo, and naked, still fun. But a challenge.
There is also the following items worth getting, auction/selling or midasing for the mage, and as you play you can decide which:
Lion Crested Bracers(Ocean Keep Guards, solely as they're lower lvl and more useful for some)
Dragon's Gloves(Bartok's Grove, great item for the occassional auction and awesome to use while leveling devout for stats, hp and dr, in the hand slot).
Southern Mountain Range(Bronze Shield, Golden Braid, and Silver Braid can sometimes be a worthwhile adventure for the mage of low levels, as it only takes gold. And they will be sold eventually, also the braids have 4mana, score? but at the loss of -1dex each, not so good. But hey you decide)
Octopus Garden(Has some great items for auction, and resell value. Also, some mobs and items there are worth the attention simply to attain the gold in chests..and such, for a mage..not to hard).
Ocean Keep(this area can be deadly to a mage, unprepped and unskilled. So unless your adept true sight, and like valiance, I'd also suggest using the ice girth from Icingdeath...see the special ice girth and loincloth section of this blog... it will be quite the unfun experience. However, having the knowledge, container, and readiness for the challenge...is unparalleled for the mage in ease of golding...and should be considered one
of your end spots?)
Also as a final note, it is always best to only start trying for gold. When you have hit the level you attain trance, this being...24. Prior to that, the areas suggested are for the simple reselling of items..and gold on hand of mobs. Assuming it is your first character, the midas will also not come into affect until lvl 13. So unless your juiced and know mages, you really wont use it until later either. But tis always worth the adeption exp, right when you get it.
In the end, this should make the potion buying easier, and if you do have a warrior...check out the next section, it makes golding easier, followed by..Paladin, Barbarian, Vampire, and as you get more chars. The doors open, so your golding may not be so interesting, but perhaps runs, so again, if that floats your boat. Many avatars do run, sometimes in secret..sometimes outright openly. This is where I will now discuss "
"Trolling" in general.
"Trolling"- is the deliberate act of any one player to annoy another, in any means. This would be the use of channels is some form to annoy another knowingly saying something to upset another player. It is always best to know your "trollers", and in most situations avoid them. They will only hinder the game play experience, also, the age old saying guilt by association will always hold true, and some ppl on the Realms hold it ever more so, so it's best to stay on the side of the majority and not side with the |"trollers"|
"Troller" - A character alternate, or player even, always known to be trolling channels. Most of the time these players are in fact administrative retirees or old players, to lazy or bored or just irritated with some function of the game. To bother learning to adapt, in the end, they truly get annoyed with this, and will out right attack others in their attempts to succeed. By attack it is done in the means of verbal abuse, or negative comments towards them on channels. It fails for the most part, as the new player will leave, and they fail to get any hope at having someone to work with. But they'll do it anyways, so best to type ignore name, as that list gets full. Since they like to av chars, almost ALL they can do, you'll want to just keep note of the personality of the "troller" they are always easy to spot. And in the end, not speak with them, allow them to continue their "trolling" ways and alls good for everyone. Lastly, the best excuse of a "troller" for why they act the way they do "They do not care." Yet they still log in everyday, to make you care less, funny right?
Leveling Eq Sets: Evil Aligned
This is for those that need info on how to dress to have a most easy time on the go during leveling. It is listed in classes, and will follow this post. So that anyone whom will need this information can read it, keep in mind, as I will be opening this up to all. It will keep some limited knowledge items away from this, however does not mean you wont be able to search for the specific info. Or send any Shadowflayme (title name) of character on Realms of Despair a tell, about the info needed, if they know it. It will be added here shortly there after.
So as I am second in the guild of vampires, I will first start with vampire leveling eq sets...I do my eq swaps every 5 levels or 10 levels depending on wearloc, so not to be constantly doing it. But to get better geared for other mobs in the next level group, I do suggest this to be a very proficient method. But it is not the best, by far, and as you learn and explore you may to be better than even I. I hope that like others in the past you will also share info, with the new player, so that games like this survive and grow. So back to my topic at hand the vampire level 1, can get by with academy gear, and the very basic of items...some rings of discord from the ferret, or rings from the warehouse dolls, are always nice. Also, if you have means, gold rings..low level, and weapons from SMR(southern moutain ranger) work good, if low enough.
As you work your way up though, hp, ac, and more stats..and even the damroll, although you wont see it will start playing more and more of a part. Also, new facts, the hitroll of items in low levels, also determine more of how you hit, amount of succesful hits, so this is another key fact. As with this, you should be working on adepting the fighting styles, a vampire is a nasty creature. They love the use of berserk style, but in some situations this will get you killed, so stay evasive, and standard..until you feel secure with the mob. Also, before playing and bouncing styles, make sure you adept them. This will help you immensely to get by as you need to flee, or just survive in a lesser style, in others this helps take less-do more dmg, or take more-do more dmg, or take less, do less dmg. These are the fighting styles, and they work also in your successful hit strikes, and all things logical to the more % in each.
Once the fighting styles are adept, and your in the gear suggested you should look for the following items, as your doing and attaining the items. Adept the skills and spells you have, as a vampire this will be feed, strike, and other random skills...like chill touch. They will all help you later, and during each item find which will be the following post. Since I do not wish to overwhelm a new person.
So as I am second in the guild of vampires, I will first start with vampire leveling eq sets...I do my eq swaps every 5 levels or 10 levels depending on wearloc, so not to be constantly doing it. But to get better geared for other mobs in the next level group, I do suggest this to be a very proficient method. But it is not the best, by far, and as you learn and explore you may to be better than even I. I hope that like others in the past you will also share info, with the new player, so that games like this survive and grow. So back to my topic at hand the vampire level 1, can get by with academy gear, and the very basic of items...some rings of discord from the ferret, or rings from the warehouse dolls, are always nice. Also, if you have means, gold rings..low level, and weapons from SMR(southern moutain ranger) work good, if low enough.
As you work your way up though, hp, ac, and more stats..and even the damroll, although you wont see it will start playing more and more of a part. Also, new facts, the hitroll of items in low levels, also determine more of how you hit, amount of succesful hits, so this is another key fact. As with this, you should be working on adepting the fighting styles, a vampire is a nasty creature. They love the use of berserk style, but in some situations this will get you killed, so stay evasive, and standard..until you feel secure with the mob. Also, before playing and bouncing styles, make sure you adept them. This will help you immensely to get by as you need to flee, or just survive in a lesser style, in others this helps take less-do more dmg, or take more-do more dmg, or take less, do less dmg. These are the fighting styles, and they work also in your successful hit strikes, and all things logical to the more % in each.
Once the fighting styles are adept, and your in the gear suggested you should look for the following items, as your doing and attaining the items. Adept the skills and spells you have, as a vampire this will be feed, strike, and other random skills...like chill touch. They will all help you later, and during each item find which will be the following post. Since I do not wish to overwhelm a new person.
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